This session was sadly short, due to me having too much going on that day. As such we only got a good 2 ½ hours in, instead of 4-5 like normal. Oh well.
Anywho, Suffer, Song, and PJ are loitering in the gang’s hideout when a golden orb floats up through the floor, then through a wall. PJ goes to investigate, and hearing cries upstairs in the Mule Kick, races up topside. There he finds a shadow chasing after the cook. This shadow creature looks like an elf composed of nothing but congealed shadow. After hollering down to the rest of the gang, he pummels the shadow thing into a pile of shadow goo.
Running out into the common room they find chaos. A couple of patrons are dead or being chased by dwarf sized twig creatures. They battle them, saving the innkeeper who tells them there is a hell of a storm outside, and that shit has gotten real out there.
Gathering up the full gang they step outside. Twig creatures and shadow elf things a roaming the streets. Also there is the mother of all storms raging: high winds, hail, pouring rain, and oddly coloured lightning which does not have accompanying thunder. Most telling of all though, is there seems to be a spectral forest having grown up everywhere. It’s as though the ghost of a forest came to life in the Three Fingers.
In the distance they can see once of the tenements on their turf is on fire. Telling the gang to start putting down the creatures in the streets, they race to the fire. Upon arrival they find that a number of twig things under the command of a shadow guy are not allowing the folks to leave the burning building. The party eliminates the creatures, and then starts helping out the inhabitants.
As they are helping, they hear crazed laughter coming from the third of the buildings four floors. Rushing up (or climbing up the side in the case of PJ) they find a trio of flame creatures lighting the place on fire. PJ throws one forcefully out of a window, into the neighboring building, where it promptly explodes. Warning the other two, they ignore said warning, and killing the two in the hallway, they cause similar explosions.
Leaving the building, which the rain is extinguishing, they decided to go to the herb woman who they call on for advice on anything magical. They run past the Kenku tenement, where Jim Crow is leading the young Kenku there in defending the block with their bows. Running down an alley, a Will-o-the-Wisp, the golden orb, floats in front of them, attacking.
Putting it down they make it to the herb shop, to find it is encased in a bubble of force keeping it safe. The old woman informs them that the storm is magical (duh) and infused with powerful elemental magic, most likely a mixture of druidic and necromantic magic. There should be some way to undo the storm, as she could tell that a few minutes earlier something happened to weaken it.